AGOT Mafia XXXIII: FB in FB
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House Targaryen

Identity: -
Faction: -
Role: -
The game has begun.

Day One - Wynch lynched
Day Two - Tyrell found dead. Harclay lynched.
Day 3- Wythers found dead. Bracken lynched.
Day 4- Greyjoy found dead. Jordayne lynched.
Day 5- Rambton found dead. Began 16.21
Kat

Identity: -
Faction: -
Role: -
There are still plenty of spots left in this completely predictable, non-evil-mod game. PM House Targaryen to sign up.

We now expect not to start until Monday or Tuesday, to give people some downtime.
kurokaze

Identity: -
Faction: -
Role: -
RULES

Section 1
Introduction


1.1
Welcome to the latest installment of A Game Of Thrones Mafia. Even if you've played before, please at least skim these rules.

1.2
If you're new to the game, you might find the following links useful:

A Short Introduction to Mafia
This introduction is primarily aimed at people who have never played the game in any form before, but also contains some information that might be useful for people who have merely not played on this board before.

Flash Introduction To Mafia
Another quick introduction, featuring a short sample game. However, note that the rules used here vary in several key ways from the rules of this game.

The GOT Mafia Discussion Board
For spectators who want to discuss the game away from the players.Everyone playing should have created an account here before the game starts. If you do not have an account here you will not be allowed to play.

1.3
If you would like to play in the game, then send a PM to me indicating your desire to do so.

Section 2
Before The Game


2.1
Everyone who is playing will be sent a PM assigning them an alt and telling them their login name and password just before the game starts. If you think you should have been given an alt but haven't been, please contact the mods. Do not post about it on the thread.

2.2
As soon as you have been given an alt you are an active player. You will continue to be an active player until your character is killed in the game or you are replaced by the mods. If you are replaced, please do not post on the thread any more.

2.3
The alt that you have been assigned should have received a PM listing your role and alignment. Your alignment is your team. Mafia is a team game, and there is no individual winning or losing.

You are either playing for the innocents, or for the assassins. If you are playing for the innocents, your goal is to uncover all of the assassins before they kill all of you. If you are playing for the assassins your goal is, obviously enough, to not get caught until you have killed all of the innocents.

2.4
In addition to your faction you will also have been given a role (this role may of course be 'no role'). Players with any role other than simply Killer or Roleless Innocent may belong to any faction(except where the role list states otherwise). Each role is directly connected to a faction. The gang member (killer) and gang wannabe (sympathiser) are on the assassin faction, and all other roles are on the innocent faction.

For a list of roles, see the post below. Not every role listed will be used in the game, but no role will be used if it is not listed.

In addition to the normal roles, some players may be given Prankster or "mad" roles. These have no connection whatsoever to alignment or the presence or absence of any normal role, and serve only as flavor.

Section 3
During The Game


3.1
The game is divided into two phases: day and night. During the day people can vote for people they want to lynch (remove from the game) or vote to go to night without lynching. At night people with roles can perform special actions; in particular the Killers can pick one innocent to target and attempt to kill. Some roles may also have the ability to perform special actions during the day.

Discussion on the thread can continue freely during both phases of the game.

3.2
During the day, people can vote for someone to be lynched or vote to end the day without lynching anyone ('vote to go to night'). You can only have one vote outstanding at any time, but need not have any vote at all. To remove a vote without voting for night, simply 'remove vote'. You cannot ever vote for yourself.

All votes must be in bold to be counted. Please make new votes in new posts, don't just edit old ones; this makes it much easier for the mods to keep track of votes properly.

3.3
As soon as a majority of votes have cast for one decision, the day is over. While the mods will post to officially declare this, the day actually ends as soon as the final vote is cast. Anyone lynched is now dead and cannot post on the thread any more. When the mods post to announce their death they will reveal that player's identity. Votes cannot be withdrawn and new votes cannot be made.

A majority means either more than half the number of people playing (for a conviction) or half or more of this number (for a vote to go to night)

3.4
The day will also end without anyone being lynched if the players cannot reach a consensus within the time limit for the day. Note that this time limit is not fixed. The players will have 27 hours to reach agreement on day 1, and 24 hours (minimum) on subsequent days. However, whenever a day ends before the time limit is reached, the unused time will be carried forward to the next day. Only 6 hours per day may be carried over in this manner; in other words, no day will last longer than 30 hours.

3.5
During the night, some players will have the ability to perform special actions. To do so, they should PM the mods either before night falls or up to 8 hours after it does so. Note that no player ever has to perform an action, but that to do nothing they should PM the mods stating their desire to carry out 'no action'. Also note that it is acceptable for PMs sent in before night falls to list alternative actions depending on the outcome of the day. If such a PM is sent which does not specify what action to take given the way the day actually ended, the mods will act as if no PM was sent. In this case, it is the player's responsibility to send in a new night action PM.

If not all PMs are received within this time, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties (up to and including modkilling or replacement).

Because of this, we strongly recommend that players send in provisional night action PMs. Such PMs may be sent in during either the day or the night, and may be changed at any time up until the point they become definite. A provisional PM becomes definite as soon as the mods have received definite PMs from all other players who can perform night actions or as soon as the time limit for the night is reached. Provisional PMs may also be confirmed as definite by the people who sent them in, and in fact the mods urge people to confirm any provisional PMs they send as soon as they are happy with them in the interests of shorter nights.

To be clear: the night can last as long as it does so that everybody who needs to will have time to send in a PM. It does not last this long to give people lots of extra time to think about their choice of night action. Shorter nights make the mods happier.

3.6
PMs to the mod can be changed at any point before the new day is announced, provided there is a legitimate reason for the change. What exactly constitutes a legitimate reason is left to the discretion of the mods.

Note that you do not need to give a reason for changing a provisional PM.

To help the mods, please state the reason you are changing your PM when you send in a new choice.

3.7
Once the mods have received all PMs (or the time limit for night has been reached) they will post a morning scene to inform everyone on the thread of the result of the night's actions. If an action was blocked or prevented for some reason no mention will be made of this fact. There are no hidden clues in the death scenes. All night actions sent in will be considered to have occurred simultaneously. As soon as this post is made the new day will begin and any players who have been killed at night will be dead. The mods will reveal the identity of any dead players. The time limit for the new day will begin with this post.

3.8
The game begins during a day phase and will continue to alternate between phases until the game ends. The game can end during either the day or the night.

Section 4
General Conduct


4.1
By signing up to play, you agree that you will do your best to be involved in the game and will be able to post on the thread as long as you remain an active player. In particular, all players must make at least one post every 24 hours (and PM the mods within 8 hours of night falling if you have a role with night powers). If, during the game, you realise you will have to be inactive for (slightly) longer than the required period please contact the mods privately to let them know. The mods will then post an announcement on the thread so that everyone will be aware of the absence in advance. Intentionally not posting for 24 hours for strategy reasons is an egregious breach of this rule and the spirit of the game.

Anyone who fails to post within the required time and has not informed the mods will be automatically mod-killed. Though the mods will post to announce the death, this will only be as confirmation of an event that has already happened.

4.2
PMs from or to the mods should stay private. Please do not post them on the thread or offer to do so. Please also avoid discussing the timing of your PMs if you are a roled player. That is, while you may post on the thread during the night to say you have sent in your PM, please do not post to tell people that have sent in your PM at a certain time, you have not yet sent in a PM, or that you plan to wait a certain length of time before doing so.

4.3
Discussion of the alts of living players on the thread is frowned upon. In particular we ask that you do not reveal your own alt or attempt to make arguments based on it. Note that this rule does not simply mean you cannot explicitly say who you are on the thread; references to past games that make no attempt to hide your role in them or changes to your alt's signature are also strongly discouraged and the mods may ask you to edit any post in which you are considered to have implicitly revealed your alt in this fashion.

When a player dies, the mods will reveal the alt of that player. Once the mods reveal a player's alt, it is of course fine with us if you discuss it.

4.4
Please try not to use off-thread information such as which players have recently been active, who is currently viewing the thread or anything of the sort as a basis for either your arguments or your actions.
More specifically, do not post any such information on the thread. If you do so we will certainly ask you to edit it out and may take further action.

To be clear: it is perfectly fine to discuss the times at which a player has posted as this information is available on the thread. However, discussing the times at which the player was viewing the thread is not, as this information is not on the thread. We recommend that all players log in anonymously - both when viewing the game thread and when on the discussion board - while the game is ongoing.

4.5
Active players should not discuss any part of the game with each other outside the thread. Active players should also avoid discussing the game with people who aren't playing (other than the mods), and should certainly limit themselves to general comments about the game if they do choose to do so.

4.6
Active players should also not give anyone else access to the their alt. Please do not change the password of your alt account as it is important that the mods know all the passwords in case you need to be replaced. In rare circumstances you may be allowed to have somebody else make a post for you using your alt. However, this can only be done with the consent of the mods, and it is up to them to give the account information to the person standing in for you.

4.7
Please avoid making personal attacks on other players in the thread. If you feel someone else on the thread has said something objectionable, you may contact the mods to register your feelings. However, what exactly constitutes a personal attack is left to the discretion of the mods.

If the mods feel a personal attack has been made, they will ask the player in question to edit the offending posts (and to not make any such comments in future, of course). In exceptional circumstances, or if the behaviour in question continues, they may feel forced to take further action.

4.8
Please remember that this a team game, and that by signing up you agree to do your best to help your faction win. The mods will not be amused if anyone playing decides (for whatever reason) to try to stop their own team from winning. Anyone who does this should expect to be modkilled ... and should not expect to play in any other game the mods run, for that matter.

4.9
In short: please remember that this is a game, and that the aim is to have fun, but not at the expense of other people playing. Any questions about conduct that are not answered here can almost certainly be decided by considering this fact. If you think you shouldn't do something, you probably shouldn't. At the very least, please PM the mods for advice before you do anything you think may be considered questionable by other people playing.

Mafia is run on the honour system and only works as a game if we trust in the good faith of our fellow players.

Section 5
Endgame


5.1
The game is only over when a mod posts in the thread to announce that it is over. Even if you know (or believe you know) the result of the game before then, please do not post in the thread if you are not an active player.

5.2
The mods will declare the game over and a win for one side or the other as soon as one faction achieves its winning conditions, listed below. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The innocents win if every one of the killers is killed, and at least one innocent is still alive.

The assassins win once all the innocents are dead. (Note that if everybody dies this faction will win.)

5.3
Additionally, the mods reserve the right to end the game at any time before this (as a win for either side, a draw, or any other result they deem appropriate) provided there are exceptional and compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

5.4
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spectator threads on the other board.

Section 6
Miscellaneous


6.1
Despite the best intentions of the mods, it is possible that these rules contain mistakes, ambiguities or contradictions. If you think you have spotted any, please PM the mods as soon as possible to let them know. If the mods agree that there is a problem with the rules, they will post on the thread to announce this and change the rules accordingly.

6.2
Players are in general encouraged to send in their thoughts to the mods throughout the game, to be posted on the spoiler discussion thread. The mods reserve the right to edit any thoughts they receive before posting them, but will generally post all thoughts unchanged.

6.3
In general, only the mods and active players should post on the game thread during the game. Dead players and spectators should ask the game mods for access to the spoiler forum on the discussion board if they wish to comment on the game. Equally, people posting on the game thread should try to restrict themselves to comments about the game - if they wish to make an out of character comment on the thread they should clearly denote their comment as such by writing it in italics. However such comments should be made very rarely, if at all.

6.4
If something happens in the game that is not covered by these rules, it is up to the mod to decide how to deal with it. The mods' decision on this matter is final. However, the mods will endeavour to have as small an impact on the game as possible, intervening only when they feel it is necessary to keep the game running and not doing so to favour any one side or group of players over another.


These rules have been adapted from the Westeros mafia standard ruleset by the game mod for this game and are copyrighted by the Westeros mafia community at A Song of Ice and Fire discussion board and aGoT mafia discussion board. These rules are not to be copied or adapted for use on another board without permission from the Westeros mafia community, which can be applied for by contacting one of the metamods: Plessiez, unJon or Sophelia.
House Targaryen

Identity: -
Faction: -
Role: -
^ Those are the real rules.

Urchin (Roleless Innocent)
You are a normal orphan, eking out your existence day by day however you can manage, until you got trapped in here.

A player with this role has no special knowledge and no special abilities. This is probably why it's the best role in the game. Unsurprisingly, given the name, they are allied with the innocent faction.

Adventurer (Finder)
You and your buddies are always getting into trouble. It's all because people just lack imagination. They can't appreciate the gravity of the situation - you weren't sneaking into the jewelry store to steal, oh no! You were protecting the magical Jewel of Darkfire that the evil prince was seeking! Never mind that the evil prince is actually one of your friends and the Jewel is a (need input from Kat - red rock that is common but glitters like pyrite? Something like that.)

Anyway, the gist of the matter is that you and your friends sneak around all the time searching for 'treasure' and 'plots' and the like, and now you're stuck in a real plot - you can go searching for evidence about these gang members, you see.

This role is allied to the innocent faction. If there is more than one active Finder in the game, they can communicate off-thread at all times. Each night, the finders can send in (collectively) the name of one player they wish to be investigated. Assuming no interference by other roles, the mods will PM them as soon as day begins to tell them if that player is "guilty" or "innocent". However, note that while roled and roleless innocents will always come up innocent and killers will always come up guilty, sympathisers are allied with the assassin faction and come up innocent.

Lookout (Guard)
You're a thief. Well, not really. Not yet. But you know some thieves. You hang with them. They pay you a cut to keep a watch on things while they're doing their work, maybe come up with a distraction sometimes. But mainly watching for the Guard. Watching is something you do well, and you'd have no problem at all watching outside someone's door to make sure they don't go anywhere at night. You're not yet good enough at stealth to watch or track - you're just a barrier.

This role is allied to the innocent faction. Each night the guard can PM the name of one player to the mods. That player will be blocked from taking night actions. However, if they belong to a group that can perform collective night actions, and at least one other member of the group is still alive, the action will not be blocked.

Herbalist (Healer)
You've been taken in by an herbalist as an apprentice. You carry around a few healing herbs, just in case something happens, and something has. You have two types of medicines: one increases a person's resilience enough that they can survive long enough for you to wake up, the other is a rare and extremely potent powder that can heal many serious wounds. You only have one dose of the latter, and the former alone won't do much, so you can save at best one life. But that's a good deal better than nothing, and you're proud of it.

This role is allied to the innocent faction. Each night the healer can PM the name of one player other than themselves to the mods. That player will be healed, and will not die if targetted at night. After a successful heal, the healer loses his or her power and is thereafter essentially a roleless innocent.

Thug (Ninja)
You take other peoples' lunch money for a living. You're skilled at nothing more than beating things out of people. But you never learned defense. You can beat one person to the point of death, but by doing so, they will be able to mortally wound you as well in self-defense.

This role is allied to the innocent faction. During the day, the ninja has the ability to kill another player. To do so they should post on the thread to say "I am a ninja, and I kill <name of player>". Both this player and the ninja are now dead as soon as this is posted. If anybody other than a ninja posts this message the mods will not be amused.

If a ninja kill is used, no lynch or vote for night will take effect until 30 minutes after the kill is confirmed by a mod, allowing some time for players to react to the sudden change in player numbers.

Enforcer (Vigilante)
You're a killer. An assassin. You don't have to take peoples' lunch money; they give it to your organization already, out of fear. The only difference between you and the assassins you're trying to root out is that you're in a different gang. Oh, and that you only brought one dose of your preferred poison.

This role is allied to the innocent faction. The vigilante has the ability to kill one player at night over the course of the game. To do so they should PM the mods the name of that player. Assuming no other role intervenes, that player will be reported dead at the start of the next day. If the kill fails due to guarding, the kill is not used up; if the kill fails due to healing, the kill is used up.

Gang Wannabe (Sympathiser)
You think the Flayers are just so cool! You know every member by sight, and you want nothing more than to be noticed and recognized as a potential recruit. You have no useful skill, but you do know who the killers are and play on their side.

This role is allied with the assassin faction, and knows the identity of the killers, though the killers do not know of them. If investigated, they will come up innocent. If there are multiple sympathisers in the game, they will be unable to communicate.

Gang Member (Killer)
You are a full member of the Flayers, working to expand your gang's influence. Because if you don't, that man that contacted you earlier with the offer will kill you instead of giving you a bunch of gold. And you don't, as a rule, enjoy being killed. And you do, as a rule, enjoy gold. So there it is: you have to get out of this trap, so you have to get rid of everyone who isn't on your side.

There is at least one killer in the game, allied with the assassin faction. If there is more than one active killer, they can communicate off-thread at all times. Each night, the killers can send in (collectively) the name of one player they wish to target. Assuming that this player is not somehow protected and that no other role intervenes in any other way, this player will die at the end of the night.


Please note that, as the roles are exceedingly normal and without surprises, the mods have not seen it necessary to copy these role descriptions verbatim into your role PM as is traditional. We would apologize for the inconvenience our laziness may cause, however apologizing takes some amount of effort.



PRANKSTERS

Some players will be chosen to be Pranksters. These have an extra ability to add certain 'prank' elements to morning scenes. This is in addition any normal role or lack thereof they possess. These will be randomly assigned and have no bearing on role or faction. No prankster ability will have any direct effect on actual play - only what effects may result from the reaction to their prank, if any.

Pranksters can PM the mod at any time during the day or night to send in their prank for that night, and can change at will (in other words, there is no 'provisionality' distinction with their actions.) If one or more pranksters send no PM by the time the night is otherwise over, the morning scene will not be delayed. The action of these pranksters for that night will then be chosen solely at the discretion of the mod.

Pranksters do not write entire scenes, they merely describe their prank briefly. The specific implimentation and writing is left to the mod. (So don't waste your time writing a code into a scene.)

Just to reiterate: Pranksterhood is completely unconnected to faction and role. Pranksters should have no actual effect on the game beyond flavor. If you draw one of these roles and hate the idea, you can just ignore it and we'll have your fun for you.

The list of prankster roles that will be used will not be disclosed to the players, but one of them may (or may not) somehow involve paint and night.
House Targaryen

Identity: -
Faction: -
Role: -
Tavern regulars present:

Ambrose
Ashford
Blackwood
Bracken Lynched day 3
Gardner
Greyjoy Killed night 3
Harclay Lynched day 2
Hunter
Jordayne
Lannister
Martell
Rambton
Stokeworth
Stonetree
Tyrell Killed night 1
Vance
Wynch Lynched Day 1
Wythers Killed night 2

14 players remain.
House Targaryen

Identity: -
Faction: -
Role: -
Players: if you have two role PMs in your alt, read both. They should both be accurate but one of them is probably incomplete. Sorry for the confusion.

If you have two and they don't match, or you have none, please contact the mods immediately.
House Kenning

Identity: -
Faction: -
Role: -
A Game of Thrones XXXIII: Flayed Bodies in Flea Bottom

From the journal of Jon Kenning, Commander of the City Watch of King's Landing:


Our search led us into the squalor of Flea Bottom, to a dilapidated inn of sorts. The patronage seemed to be entirely made up of unkempt youth; their hostile stares as I entered suggested extreme disdain for any outsider, particularly one who appeared to have bathed sometime within the past century. The barkeep looked up from his cleaning and started in obvious surprise at the appearance of a customer who looked able to pay (though my garb was, of course, chosen to hide my noble station).

I strode up to the bar and charged the man to bring me the some of the finest meat they had available and some ale, and then to attend to my discussion.

"Brown's what we got and brown's what you get. Might be some meat innit." He grabbed a grimy bowl and ladled in something unidentifiable from a rusted pot. It seemed to contain something that may have been an earthworm or a rat's tail. I looked at the bowl dubiously, then slid it to the side.

"I am here on business of the Watch." Suddenly, I had the man's rapt, fearful attention. I continued in low tones that were nearly lost in the room's din. "There is a new gang forming in the city, as such things often do. However, the King's Hand has bid me give special investigation to this one. They call themselves the Flayers, and claim political support from Lord Bolton in the North, for whom they plan a 'revolution' of sorts. I think it fantasy and bluster, but the Hand feels that we must curtail their growth in order to halt Bolton's plans, if they are his plans, or to cease this harming of his good name, if they are not."

The man glanced around furtively, then shrugged. "Where do we get to the part where some nob from the Watch explains why he's in my tavern asking for meat I don't have?" At this point, one of the youths behind me called, "Hey, Vint! Why don't you get out the brew? We're thirsty over here, and I think that stranger is too!" The barkeep jumped in surprise, glanced around guiltily, then started filling flagons. He laid the first in front of me; it was greenish and noxious, and I again declined to partake. He roped a nearby boy into taking the remaining mugs to the caller.

I continued, "Our information has led us to believe that at least one of these Flayers is a regular at this tavern. I have come to obtain information about the regular patrons from the proprietor.

The man seemed relieved. "Oh, is that all? Don't think I can be of much help, but I'll do what I can. You don't want that ale? Shame to waste it." He grabbed my stinking mug and drained it in one swig. "Well, to start with, there's..." He trailed off into a hoarse, wavering yell as his body went into convulsions. Seconds later, the boy who had taken the ale also collapsed. I searched behind me for those who had called for the ale to be served, but there was no-one to be found at that table anymore, just a large, smoking puddle of liquid: their ale, emptied onto the floor.

I rose angrily. "I am Captain Jon Kenning of the Watch! Someone in this room has poisoned this man and this boy! At least one person in this room is a Flayer, a criminal against the Crown, and nobody is leaving until they are all identified and executed! My men have surrounded this building since I entered; you will not be able to escape. Find the killers and justice will be done!" As I finished this speech, a low thud marked the final passing of the unfortunate barkeep.

At this point I had to leave these unfortunate citizens in the hands of my guards, in order to deal with other pressing matters. I pray that I can later return and assist in investigations, but I fear the city is too unruly.


The game will begin shortly, at 11:00 GMT / 7:00 EDT. Alts are being sent out. Please do not post until the game has officially started.
House Targaryen

Identity: -
Faction: -
Role: -
All PMs are out. It is now precisely 7:00 EDT by my watch. The game shall begin... now.


It is day 1.

18 players remain: Ambrose, Ashford, Blackwood, Bracken, Gardner, Greyjoy, Harclay, Hunter, Jordayne, Lannister, Martell, Rambton, Stokeworth, Stonetree, Tyrell, Vance, Wynch, Wythers.

10 votes are needed for a conviction or 9 to go to night.

18 players have not voted: Ambrose, Ashford, Blackwood, Bracken, Gardner, Greyjoy, Harclay, Hunter, Jordayne, Lannister, Martell, Rambton, Stokeworth, Stonetree, Tyrell, Vance, Wynch, Wythers.

27 hours remain.
House Stokeworth

Identity: Franco
Faction: innocent
Role: RI
Hmm...


*sneaks in behind the bar and tries to find unpoisoned beer*

Anyone else want some?


ETA: The sheep is talking!! omg!
House Wythers

Identity: mentat
Faction: innocent
Role: RI
It looks greenish and noxious.

Did you poison it yourself Stokeworth?
House Ashford

Identity: Piper
Faction: innocent
Role: finder
Gah, Beer?



* looks at the barkeeper *



You must be joking, man!


I would prefer to have a good warm meal for myself. Oh, look, Kenning has left something, ehm, brown for me, ehm, us....

drool.gif
House Tyrell

Identity: potsherds
Faction: innocent
Role: RI
Ooohhh. I like my av! Yay!

If there is a night painter for a prankster, can I please be painted tonight? Please?


Now, onto more imporant matters...
...Mmmm...I don't really have anything mildy intelligent, nor even brashly stupid to say yet. frown5.gif
More people need to post!
House Ashford

Identity: Piper
Faction: innocent
Role: finder
* tries to steal Tyrell's Purse *


* fails *
House Blackwood

Identity: panzerspesiwagen
Faction: evil
Role: killer
Just checkin' in......
House Ambrose

Identity: Jagged
Faction: evil
Role: killer
Randomly accuses Wythers of being evil.
House Ashford

Identity: Piper
Faction: innocent
Role: finder
QUOTE (House Ambrose @ Mar 13 2007, 13.03) *
Randomly accuses Wythers of being evil.



Ambrose, which method did you use?


a) dice

b) the barkeepers bowels

c) lying, because you're evil yourself


I hope you didn't touch the bowels with your dirty fingers, because they are very tasty if you add some salt, pepper and trout's eyes to it.

Yummie! thumbsup.gif
House Bracken

Identity: TheMalcolm
Faction: innocent
Role: RI
QUOTE (House Tyrell @ Mar 13 2007, 12.49) *
If there is a night painter for a prankster, can I please be painted tonight? Please?
What color you prefer?
House Tyrell

Identity: potsherds
Faction: innocent
Role: RI
QUOTE (House Bracken @ Mar 13 2007, 06.23) *
What color you prefer?

Ohhh...Bracken. frown5.gif You're all nice to me and you offer to paint me whatever color I want... and random.org returns a '4'... you're guilty! crying.gif

But you can paint me any color you want anyway. leer.gif
...Uhhh, except red.

Bracken
House Hunter

Identity: Carpe Pisces
Faction: evil
Role: killer
*Waits for actual discussion*
House Ambrose

Identity: Jagged
Faction: evil
Role: killer
QUOTE (House Ashford @ Mar 13 2007, 07.09) *
Ambrose, which method did you use?
a) dice

b) the barkeepers bowels

c) lying, because you're evil yourself
I hope you didn't touch the bowels with your dirty fingers, because they are very tasty if you add some salt, pepper and trout's eyes to it.

Yummie! thumbsup.gif



Beer pong. I put everyones name under a cup then hit a ping pong ball. The beer was good too.
House Ashford

Identity: Piper
Faction: innocent
Role: finder
QUOTE (House Tyrell @ Mar 13 2007, 13.33) *
Ohhh...Bracken. frown5.gif You're all nice to me and you offer to paint me whatever color I want... and random.org returns a '4'... you're guilty! crying.gif

But you can paint me any color you want anyway. leer.gif
...Uhhh, except red.

Bracken


Hey, it is known that random.org is s lying liar who lies.

Anyone got some pronged dice perhaps? mellow.gif


* takes a closer look at the barkeeper *



These shoes are not made for walking!


* takes the shoes *


* whistles *
House Gardner

Identity: TKL
Faction: innocent
Role: finder
So this is what its come to. Our precious bartender struck down in the flower of his balding middle age. Oh, now who my friends shall serve us the gutrot to dull our minds in sweet, sweet oblivion. T'is truely terrible tragidy, oh to weep, to weep. crying.gif







..... free ale? leaving.gif
House Stokeworth

Identity: Franco
Faction: innocent
Role: RI
Ofcourse there's free ale, have some.

All partys with free ale are good.
House Wythers

Identity: mentat
Faction: innocent
Role: RI
QUOTE (House Ashford @ Mar 13 2007, 07.41) *
Hey, it is known that random.org is s lying liar who lies.


Not true!

random.org said "4".

Tyrell interpreted "Bracken is guilty"

What random.org said is true, but Tyrell's interpretation can be faulty.

If Bracken is guilty, then it was correct. If Bracken is innocent, then random.org meant something else entirely.
House Ashford

Identity: Piper
Faction: innocent
Role: finder
QUOTE (House Wythers @ Mar 13 2007, 13.52) *
Not true!

random.org said "4".

Tyrell interpreted "Bracken is guilty"

What random.org said is true, but Tyrell's interpretation can be faulty.

If Bracken is guilty, then it was correct. If Bracken is innocent, then random.org meant something else entirely.


Rotten squirrel, you logic is entirely wrong. But your ears look like they could be useful for me.

Let's see, do we have a masher here? spank.gif
House Targaryen

Identity: -
Faction: -
Role: -
It is day 1.

18 players remain: Ambrose, Ashford, Blackwood, Bracken, Gardner, Greyjoy, Harclay, Hunter, Jordayne, Lannister, Martell, Rambton, Stokeworth, Stonetree, Tyrell, Vance, Wynch, Wythers.

10 votes are needed for a conviction or 9 to go to night.

1 vote for Bracken (Tyrell)
1 vote for Stokeworth (Wythers)
1 vote for Wythers (Ambrose)

15 players have not voted: Ashford, Blackwood, Bracken, Gardner, Greyjoy, Harclay, Hunter, Jordayne, Lannister, Martell, Rambton, Stokeworth, Stonetree, Vance, Wynch.

About 25 hours remain.
House Ashford

Identity: Piper
Faction: innocent
Role: finder
QUOTE (House Stokeworth @ Mar 13 2007, 13.49) *
Ofcourse there's free ale, have some.

All partys with free ale are good.


Want to get us drunk so we're not able to make a decsion, eh?


Hmmmmh, lamb!


Stokeworth
House Gardner

Identity: TKL
Faction: innocent
Role: finder
*burp* Woah, oh woah, to our dear departed... umm. Ah, yes of course our dear departed... . Damn, well nothing for it but to do some more drishing... *hicup* EGAD, this place is filled with spiders, I HATE SPIDERS.... *sniffle*


Ambrose
House Lannister

Identity: Dunhallym
Faction: evil
Role: symp
Yo ho ho! Can I have a bottle of rhum, please? What it' s not a pirrat game? Sorry, my mistake. *changes costume*
Well, better now. But who are the stupid who killed the bartender? Now, I have to get drinks myself! 8grumbles mumbles*.

Oh, and Tyrell, why don' t you like red, it' s a nice colour?
House Ashford

Identity: Piper
Faction: innocent
Role: finder
QUOTE (House Gardner @ Mar 13 2007, 14.19) *
*burp* Woah, oh woah, to our dear departed... umm. Ah, yes of course our dear departed... . Damn, well nothing for it but to do some more drishing... *hicup* EGAD, this place is filled with spiders, I HATE SPIDERS.... *sniffle*
Ambrose



Delicious, those spiders. I once had a sorbet.....
House Stokeworth

Identity: Franco
Faction: innocent
Role: RI
QUOTE (House Gardner @ Mar 13 2007, 14.19) *
*burp* Woah, oh woah, to our dear departed... umm. Ah, yes of course our dear departed... . Damn, well nothing for it but to do some more drishing... *hicup* EGAD, this place is filled with spiders, I HATE SPIDERS.... *sniffle*


cheers.gif

*hic*
House Hunter

Identity: Carpe Pisces
Faction: evil
Role: killer
*still waiting for actual discussion*

*gives up on waiting and votes Lannister for crimes against the English language*
House Wynch

Identity: Weekapaug
Faction: innocent
Role: vigilante
Greetings all,

Mmm...ale.

I think more clearly somewhere between buzzed and sloshed tongue.gif


OOC-What an unfortunate sig and very evil looking av frown5.gif, I'm doooomed:P
House Gardner

Identity: TKL
Faction: innocent
Role: finder
QUOTE (House Hunter @ Mar 13 2007, 05.50) *
*still waiting for actual discussion*

*gives up on waiting and votes Lannister for crimes against the English language*



Nobody is stopping you ya know. If there is something in particular you wish to discuss, then by all means discuss it. *burp*, oh and one morsh shing. Yous is a greash guy you knowsh. *giggle*
House Hunter

Identity: Carpe Pisces
Faction: evil
Role: killer
QUOTE (House Gardner @ Mar 13 2007, 09.00) *
Nobody is stopping you ya know. If there is something in particular you wish to discuss, then by all means discuss it. *burp*, oh and one morsh shing. Yous is a greash guy you knowsh. *giggle*

Nah, it's easier just to complain and pad my post count that way. tongue.gif
House Ashford

Identity: Piper
Faction: innocent
Role: finder
QUOTE (House Wynch @ Mar 13 2007, 14.59) *
Greetings all,

Mmm...ale.

I think more clearly somewhere between buzzed and sloshed tongue.gif
OOC-What an unfortunate sig and very evil looking av frown5.gif, I'm doooomed:P



Is that ketchup on your silver banana?
House Blackwood

Identity: panzerspesiwagen
Faction: evil
Role: killer
QUOTE (House Ashford @ Mar 13 2007, 09.08) *
Is that ketchup on your silver banana?


I think it's blood Ashy, I think it's blood....

Lets Lynch Wynch!!
House Targaryen

Identity: -
Faction: -
Role: -
It is day 1.

18 players remain: Ambrose, Ashford, Blackwood, Bracken, Gardner, Greyjoy, Harclay, Hunter, Jordayne, Lannister, Martell, Rambton, Stokeworth, Stonetree, Tyrell, Vance, Wynch, Wythers.

10 votes are needed for a conviction or 9 to go to night.

2 votes for Stokeworth (Wythers, Ashford)
1 vote for Wynch (Blackwood)
1 vote for Tyrell (Lannister)
1 vote for Lannister (Hunter)
1 vote for Bracken (Tyrell)
1 vote for Wythers (Ambrose)
1 vote for Ambrose (Gardner)

10 players have not voted: Bracken, Greyjoy, Harclay, Jordayne, Martell, Rambton, Stokeworth, Stonetree, Vance, Wynch.

About 24 hours remain.
House Ashford

Identity: Piper
Faction: innocent
Role: finder
QUOTE (House Blackwood @ Mar 13 2007, 15.09) *
I think it's blood Ashy, I think it's blood....

Lets Lynch Wynch!!



* takes his finger and tastes a bit *


No, it's a 987er lightly adhering rust!
House Greyjoy

Identity: gravegaines
Faction: innocent
Role: guard
I'm an ignorant dunce.

Sorry it took so long for me to check in. I would explain what happened in detail, but it looks as if nothing has happened anyways. I'll be in and out for the next few hours. Keep up the non-informative RP so I don't miss anything.




House Greyjoy

Identity: gravegaines
Faction: innocent
Role: guard
Sweet! I am a Squid/Octopus...I am NOT a Marine Biologist however.
House Jordayne

Identity: Pan
Faction: innocent
Role: RI
Could you please give some moneys to this poor poor urchin, sers. Oh pitiful me.
House Wythers

Identity: mentat
Faction: innocent
Role: RI
Two votes on Stokeworth people!

Come, join the bandwagon!
House Ambrose

Identity: Jagged
Faction: evil
Role: killer
QUOTE (House Gardner @ Mar 13 2007, 08.19) *
*burp* Woah, oh woah, to our dear departed... umm. Ah, yes of course our dear departed... . Damn, well nothing for it but to do some more drishing... *hicup* EGAD, this place is filled with spiders, I HATE SPIDERS.... *sniffle*
Ambrose


I hate spiders. I thought I was a bunch of little bugs.
House Wythers

Identity: mentat
Faction: innocent
Role: RI
They look like ants to me.
House Wynch

Identity: Weekapaug
Faction: innocent
Role: vigilante
Why should we bandwagon so early Wythers?

I say let the day develop at least a little bit, tongue.gif
House Lannister

Identity: Dunhallym
Faction: evil
Role: symp
QUOTE (House Wythers @ Mar 13 2007, 15.23) *
Two votes on Stokeworth people!

Come, join the bandwagon!


You want us to sheep vote for the sheep? Don' t you think it' s a bit early, squirrel? This being said, some mutton chops would be nice for dinner... drool.gif
House Wythers

Identity: mentat
Faction: innocent
Role: RI
Don't give me that, you know you want to.
House Ashford

Identity: Piper
Faction: innocent
Role: finder
QUOTE (House Lannister @ Mar 13 2007, 15.55) *
You want us to sheep vote for the sheep? Don' t you think it' s a bit early, squirrel? This being said, some mutton chops would be nice for dinner... drool.gif



Mutton chops?



Hmmhh...... idea.gif
House Kenning

Identity: -
Faction: -
Role: -
Hello again, just dropping by on my way somewhere else. Found the Flayers yet? No? What the hell's taking you guys so long? *sigh*

*exits*
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