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House Varner
Hey everyone! The game has started, so it's too late for you to sign up. But anybody not actively involved in the game (whether spectators or dead players) can request access to this thread by PMing the mods. Please not that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not ...

1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

2) Offer any advice, hints or strategy to living players.

3) Make personal attacks on other spectators or on living players.

4) Post on the game thread before the mods announce that the game is over.

Spectators (of any sort) who ignore these rules are likely to have their access to the spoiler thread revoked and/or to be reported to the metamods.

-----
Day Two begins here
Day Three beings here
Day Four begins here
Day Five begins here

Players:

Azador--lynched Day One
Carpe Pisces--killed Night Three
DJDonegal--lynched Day Two
Kat--killed Night Four
Redsock in Westeros
Slick Mongoose
The Pebble that Hides
Too Good to Be True--lynched Day Three
Whiskeyjack--killed Night Two
House Varner
(this is a preview of the "game mechanics" section, which, in the future, we plan on just having links to. If you already know how to play mafia here at Westeros, this should all be familiar. If not, give it a good read, and feel free to PM us with any questions you might have!)

Game Mechanics

1 - General Structure
The game begins with an opening scene. After the scene is posted the first day begins. Players may begin posting in the thread. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch. When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase
During the day, players may post in the thread and vote. Some roles have special powers which can be used during the day. The game mods decide before the game which roles are included in each particular game. They generally post descriptions of several roles which may be included, so be sure to read all the mods’ posts thoroughly.

2.1 - Voting Mechanics
To vote for a player: bold that player's name.
To vote to end the day without a lynch: bold the word night.
To change your vote: bold the other player's name (or bold night).
To remove your vote without casting a new vote: bold the phrase remove vote.

2.2 - Voting Restrictions
You may only vote during the day phase. You can only have one vote outstanding at any time. You may not vote for yourself. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions
The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined
A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.

2.5 - Ending the Day
The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and cannot post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene
The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player’s alt or alignment. This is the mods’ choice, and they’ll explain what, if any, information will be revealed in the game rules. There are no hidden clues in the evening scenes.

3 - Night Phase

During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action
If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM no action to the mods. Most games have a time limit on nights. All players must PM their night actions to the mods within this timeframe. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase.

3.2 - Contingent PM
If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods.

3.3 - Provisional PM
You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM
In an extraordinary circumstance you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM
If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action
PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Abusing the Time Limit
If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 - Order of Night Actions
The order of night actions is as follows: 1. Guard role(s); 2. Other non-killing role(s); 3. Killing role(s). If there are multiple night actions within the same order level (e.g. a finder and a healer, which both fall under level 2), then those night actions are considered to have occurred simultaneously.

3.8 - Morning Scene
The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all necessary PMs have been received. The scene will report any player deaths that occurred during the night. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

Section 4 - Endgame
The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions
The game ends once one faction has reached its winning conditions. In general, each faction achieves its winning conditions when it is the last faction remaining in the game. Please see your game rules for more detailed information.

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene
The mods will post and ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early
The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.
House Varner
Specific Game Mechanics
(1) This game will not use the House alts.
(2) This game will not use the CF, thus no role information will be revealed on a player's death.
(3) The day limit is 27 hours.
(4) The night limit is 10 hours.
(5) There are two factions: Good and Evil.
(6) Good wins when all the Evils are dead. Evil wins when all the Goods are dead (or it is clear that nothing will prevent this).

EDIT: Corrected the night limit
House Varner
RULES

All players must ...

1) Have an account on the mafia discussion board with the same account name as on this board.

2) Log in and view the thread anonymously at all times, unless they have informed the mods that this is not possible for technical reasons.

3) Post at least once every 24 hours. Players who believe they will be unable to do so at any time during the game should contact the mods privately. Unless the mods make an announcement on thread to the contrary, any player who has not posted within the last 24 hours will be automatically modkilled

4) Send in role prescribed night actions (including the desire to take no action) within the time limit.

5) Treat everybody else playing with courtesy and respect.

6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

7) Contact the game mods as soon as possible if they feel they are at risk of breaking a rule or another person may have already done so.

Players must not ...

1) Act in any way intended to reduce the chance of their faction achieving its win conditions(However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

2) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

3) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

4) Give anybody else access to their account during the game.

5) Attempt to obtain advice about the game from anybody not currently playing.

6) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread.

7) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods.

8) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidently made after death should be immediately edited blank.

9) Make any bets about the game.

10) Offer to break any of these rules, encourage others to do so or help to conceal the fact that rules have been broken.

AND JUST SO YOU KNOW

1)Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", and ending the game prematurely in favor of one faction or none. The mods will also report rule infractions to the metamods after the game. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

2) Feel free to PM or IM your thoughts (or questions) to the mods. We love to hear them!

3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.
House Varner
The following roles might be used. No role not listed is used.

EVIL roles:
Killer: Each night, the killers can send in (collectively) the name of one player they wish to target. Assuming that this player is not somehow protected and that no other role intervenes in any other way, this player will die at the end of the night. If there is more than one active killer, they can communicate off-thread at all times.

Promotable Symp: This role knows the identity of the killer(s), though the killers do not know of them. If the killer(s) is/are all dead, the symp will become a full-fledged killer.

GOOD roles:
Roleless Innocent: This role has no special knowledge and no special abilities. This is probably why it's the best role in the game.

Healer: Each night the healer can PM the name of one player other than themselves to the mods. That player will be healed, and will not die if targetted at night.

Soldier: This player is allied with the innocent faction. At the beginning of the game they have no special abilities. However, if they are ever one of the last two players left alive, they become immune to all night actions and gain the ability to kill at night.
House Varner
Someone (or someones!) is killing people at night! And it has to be one (or more!) of you. And you saw in the movies that killers are always caught in the end (and that it's best to run inside the house, and upstairs at that), so you figured, "hell, let's just lock ourselves up in here till we figure it out."

Not exactly the brightest plan, but we're just your mods so...have at it.

------

You have 27 hours left in Day One.

5 votes are needed for a conviction or to go to night.

9 players have not voted: Azador, Carpe Pisces, DJDonegal, Kat, Redsock in Westeros, Slick Mongose, The Pebble that Hides, Too Good to Be True, Whiskeyjack.
(Insert name here)
Looks about,

erm Hi it was not me. I have not killed anyone
(Insert name here)
Role distribution.

9 players, I would think 2 evils.

Normally I would say that 2 FM, but this time we could have a promotable symp so dunno.gif

Good roles, Healer? possible but I doubt we have a healer if we have an evil symp with one FM. they won't be able to communicate. If we have 2 full FM then we prob have a healer

Soldier? I have never sofar seen a game where the soldier was still alive at the end of the game. If we have a healer then I doubt we have a soldier. just too many roles.

How that sound?

edit to correct the smiley
RedSock in Westeros
Hello! I'm here and looking forward to this! (Yes, I am in fact exclamation point happy! biggrin.gif)

Oh, and I'm no killer either, just to state the obvious. smiley2.gif

Considering I haven't played much mafia, I'll go with the idea that there are 2 evils, it makes sense, 3 would be too much, at least I'm pretty sure it would be. Too easy to lynch a FM first day, but too hard to get them out.

Like I said, I'm not really sure how the balance works, so I have no idea what good roles should be around. I'll have to trust the more veteran players on that one, I suppose.
(Insert name here)
Hey RedSock, I have only played a few games myself (less than 10, I'm sure of it) so please don't trust my "vetran status" I certainly don't, Its just my best guess so far.
RedSock in Westeros
Okay, cool, good to know. smiley2.gif My thought before I saw your post was also that there should be two evils, which is why I was so fast to agree (the whole 'Hey! I may actually be right about something!' deal), or maybe two FM and a symp, but I think that would be a bit much, no? I'm still keeping my options open here, I want to hear what everyone else has to say before I make a decision on the most probably numbers. I'm going with two for now though, I think, although what combination, I have no idea.
(Insert name here)
I just hope someone else shows up soon, or I may be forced to partake in some silly RP, and that always get used for sypm clues.

Ok yes so a lot of players are from different timezones. I'm just impaitent, Maybe its my blood thristy side. Although I will prob get suspisious if people who should be posting / active now wait for several hours. They may be trying to plan their evil deads with a partner. Ok so thats parannoya, but this is mafia.
DJDonegal
DJ has shown up.

Yes, yes, calm down. I'm only awesome. It's alright - you can be awesome, too, if you try. biggrin.gif
slick mongoose
Why is mafia so hard? Maybe the answers lie within me. Maybe I simply need to relax and let my subconscious speak.

*Meditates*
Whiskeyjack
QUOTE (Slick Mongoose @ Jun 19 2007, 12.17) *
Why is mafia so hard? Maybe the answers lie within me. Maybe I simply need to relax and let my subconscious speak.

*Meditates*


This is actually a relatively difficult setup. No CF, no Finder, no Guard (which can be very similar to a Finder in a small game).

I expect 2 evil players, as has already been mentioned. Seems pretty obvious for a game this size. We get 3 shots to lynch a bad guy...that's a fair amount for a 9 person game.
slick mongoose
***Bishop to g-4***
slick mongoose
Awww, crap. leaving.gif
(Insert name here)
Ok the first day one case. Yes I have enough "evidance" to make a case allready.

1 WJ has agreed with me, therefore he could be symping me. This is a making a fake symp to make me look suspect. These are much more common than symp clues to masters.

2 I think it has been said elsewhere WJ plays different when evil. If that is the case then I point out WJ has less posts than me. this is different from everygame WJ and I have played in before. WJ must be evil.

I rest my case.

However in his defence the game has only just started so his postss will soon go up. And this is an altless game so if he changed that dramatically then everyone would know.
slick mongoose
QUOTE (Whiskeyjack @ Jun 19 2007, 18.25) *
This is actually a relatively difficult setup. No CF, no Finder, no Guard (which can be very similar to a Finder in a small game).

I expect 2 evil players, as has already been mentioned. Seems pretty obvious for a game this size. We get 3 shots to lynch a bad guy...that's a fair amount for a 9 person game.


Two FM's makes sense, but the promotable symp role looks quite entertaining. I guess 1 FM + 1 symp would be slightly skewed against the evil side, though, and 2 FM + 1 symp would favour the evil side. Would 1 FM + 2 symp be possible, with their promotion order randomised? That sounds interesting.
Whiskeyjack
QUOTE (The Pebble that Hides @ Jun 19 2007, 12.56) *
2 I think it has been said elsewhere WJ plays different when evil. If that is the case then I point out WJ has less posts than me. this is different from everygame WJ and I have played in before. WJ must be evil.


While I know that you're joking, I'm going to respond to this point anyway. I don't play any different when I'm evil (at least not in any way that should be apparent to the rest of the players in the game). If that's the rumor that's going around, it's certainly something I'm going to have to abuse the next time I draw an evil role. devil.gif


Slick - I don't think 1 FM and 2 symps is very likely. If that was the distribution, then we'd lose after 2 incorrect lynches and 2 kills by the FM (assuming he doesn't kill his symps). While the chance that he could kill his symps does help us out a bit, it would still be fairly heavily balanced against us, in my opinion.
slick mongoose
QUOTE (Whiskeyjack @ Jun 19 2007, 19.23) *
it's certainly something I'm going to have to abuse the next time I draw an evil role. devil.gif


"Next time"? You mean you're evil this time, too?

Soon you'll start going on about the "other team".... tongue.gif
slick mongoose
QUOTE
Slick - I don't think 1 FM and 2 symps is very likely. If that was the distribution, then we'd lose after 2 incorrect lynches and 2 kills by the FM (assuming he doesn't kill his symps). While the chance that he could kill his symps does help us out a bit, it would still be fairly heavily balanced against us, in my opinion.


What about, say, 1 FM, 2 symps and a couple of healers?

I realise that i'm probably way off here, but I have this problem when role-guessing: I keep wondering about what i'd find interesting, rather than what's likely.
(Insert name here)
too many roles

normally we don't have a high peercentage of roles in a mafia game.

as a rule of thumb you can expect 25% to be evil

so two evil roles is 22% three evils is 33%

also we normally have a finder of some kind, we don't have this. so this hinders us a bit. however if we have one FM and a premotable symp then maybe as they can't talk it will counsil that out? although this may make then slightly harder to find.
(Insert name here)
also 2 healers may be a dissadvantge in a game this size, cos if one gets a successfull heal and claims the other is gonna asume evil player and counter claim. FM will know where our healer(s) are and prob night kill any one we don't lynch. Although they may think its a symp.
DJDonegal
Hey!

I had plans to make a joke case!! Dammit Pebs, now I have to scrap all that work or risk looking like I'm symping you!!
RedSock in Westeros
Grr...my electricity went out, and then I had to leave for a bit, so that's why I disappeared. Back now, though. biggrin.gif

Anyway, I apparently didn't miss much. I think the 1 FM+ 1 symp might work, and we have a Healer, maybe? Or maybe 2 FM, but we have Healer and Soldier? Something like that? How much leverage would having a soldier give us? Not much, I would suspect. It helps in the end, but if anything, I'd think a soldier role would be slightly handicapping towards the innocents (since I know my personal thinking, skewed as it is, would be to hold back and fly by under the radar until the end, so that I'd be useful for something), rather than particularly helpful. It the soldier reveals, they'll likely get night-killed, no? But otherwise they're just going to be focused on getting to the end, which may mean not acting suspiciously in the beginning, or acting as a threat to the FM. Anyone else agree with this at all?
Kat
I think it's 2 FM vs. a healer or a soldier and 6 RI.

Having 1 FM+1 symp would make it very hard for innocents to look for player interactions. I suppose it's still possible, but having no truly partnered roles makes this game more of a shooting in the dark game.
(Insert name here)
the early bird catches the worm DJ
DJDonegal
QUOTE (The Pebble that Hides @ Jun 19 2007, 20.28) *
the early bird catches the worm DJ

But the second mouse gets the cheese!
(Insert name here)
well you can play with cheese, I'll play with someones worm leer.gif
Kat
This game lacks voting.

Pebble, this isn't TTTNE. biggrin.gif
DJDonegal
QUOTE (Kat @ Jun 19 2007, 20.39) *
This game lacks voting.

Pebble, this isn't TTTNE. biggrin.gif

This isn't even funny. It's like my thoughts are being posted by other people quicker than I can type them out.

It's too much of a coincidence. I think it's a Pebble/Kat team and the vote is a nice little distancing tactic.
House Varner
It is day 1.

5 votes are needed for a conviction or to go to night.

1 vote for The Pebble that Hides (Kat)

8 players have not voted: Azador, Carpe Pisces, DJDonegal, Redsock in Westeros, Slick Mongoose, The Pebble that Hides, Too Good to Be True, Whiskeyjack.

About 23 hours left in the day.
Too Good To Be True
Just checking in to say hi. Not enough for me to make a case as of yet. I'll stick around and see what happens.

PS I'm not a killer either!
DJDonegal
Well stick around and try THIS!

Too Good To Be True
(Insert name here)
vote DJ for picking on someone who is still a n00b
Whiskeyjack
QUOTE (Slick Mongoose @ Jun 19 2007, 12.33) *
***Bishop to g-4***


QUOTE (Slick Mongoose @ Jun 19 2007, 12.33) *
Awww, crap. leaving.gif


Out of curiosity....what was the point behind these posts? Here's some incentive to give a good answer - Slick Mongoose.
Too Good To Be True
QUOTE (DJDonegal @ Jun 19 2007, 21.13) *
Well stick around and try THIS!

Too Good To Be True


Oho! I thought the Welsh stuck together! Well since that doesn't apply in Mafia

DJDonegal

Right back at ya!
DJDonegal
QUOTE (The Pebble that Hides @ Jun 19 2007, 21.14) *
vote DJ for picking on someone who is still a n00b

n00bs don't get a free pass, Pebbles. Don't make me turn my vote on you.
DJDonegal
QUOTE (Too Good To Be True @ Jun 19 2007, 21.21) *
DJDonegal

Right back at ya!

rolleyes2.gif
Whiskeyjack
QUOTE (Too Good To Be True @ Jun 19 2007, 15.21) *
Oho! I thought the Welsh stuck together! Well since that doesn't apply in Mafia

DJDonegal

Right back at ya!


Interesting. Lynch mob. How does the pressure feel, DJD?
(Insert name here)
QUOTE (House Bracken @ Jun 17 2007, 01.34) *
RULES


2) Log in and view the thread anonymously at all times, unless they have informed the mods that this is not possible for technical reasons.


Just want to bring your attention to this rule. You know who you are.

DJ, n00bs don't get a free pass, but I give them a couple of hours leeway.
Whiskeyjack
QUOTE (The Pebble that Hides @ Jun 19 2007, 15.26) *
Just want to bring your attention to this rule. You know who you are.


*makes a meta-game conclusion that 2 particular people aren't partners*
Too Good To Be True
I forgot blushing.gif

I can be very clumsy with things!
slick mongoose
QUOTE (Whiskeyjack @ Jun 19 2007, 21.19) *
Out of curiosity....what was the point behind these posts? Here's some incentive to give a good answer - Slick Mongoose.


Either it was a subtle ploy to lull you all into a false sense of security, or it was a statement about how little our subconcience will help, as a lot of actual thought is needed.

Or it was a rubbish joke that worked much better in the cartoon I ripped it off from.
DJDonegal
QUOTE (Whiskeyjack @ Jun 19 2007, 21.24) *
Interesting. Lynch mob. How does the pressure feel, DJD?

Like a breeze on a summers day. They're not even serious reasons so I expect them to be lifted when the voters realise how silly the votes are.

Mine is silly as well - but if I placed one on Pebbles I would consider it serious. But I'm a playful guy and I don't want the game to get that serious just yet biggrin.gif
House Varner
It is day 1.

9 players remain; 5 votes are needed for a conviction or to go to night.

2 votes for DJDonegal (The Pebble that Hides, Too Good to Be True)
1 vote for The Pebble that Hides (Kat)
1 vote for Too Good to Be True (DJDonegal)
1 vote for Slick Mongoose (Whiskeyjack)

4 players have not voted: Azador, Carpe Pisces, Redsock in Westeros, Slick Mongoose.

You've got...like...lots of time left.
slick mongoose
A quick vote then a vanish from Kat
DJDonegal
*Taps foot impatiently waiting for non-posters*

ETA: *Realises time zones mean certain people aren't even awake* tongue.gif
(Insert name here)
slick, why are you voting for Kat.

Is it a joke vote? you should not leave joke votes on anyone if your gonna leave for several hours.


edit

ignore that slick I just re-read what you posted
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